Publikationen

Journal articles

Benedikt Morschheuser, Marc Riar, Juho Hamari, Alexander Maedche (2017). How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game. Computers in human behavior, 77, 169-183. DOI:10.1016/j.chb.2017.08.026

Benedikt Morschheuser, Juho Hamari, Jonna Koivisto, Alexander Maedche (2017). Gamified crowdsourcing: Conceptualization, literature review, and future agenda. International journal of human – computer studies, 106, 26-43. DOI:10.1016/j.ijhcs.2017.04.005

Benedikt Morschheuser, Christian Hrach, Rainer Alt, Christoph Lefanczyk (2015). Gamifizierung mit BPMN. HMD Praxis der Wirtschaftsinformatik, 52(6), Springer Fachmedien Wiesbaden, p. 840-850. DOI: 10.1365/s40702-015-0188-3

Benedikt Morschheuser, Veronica Rivera-Pelayo, Athanasios Mazarakis and Valentin Zacharias (2014). Interaction and reflection with Quantified Self and gamification: An experimental study. Journal of Literacy and Technology, 15(2), 136-156.

Benedikt Morschheuser, Roger Bons and Rainer Alt. Outsourcing: Die Standardisierung gewinnt an Relevanz, in: Die Bank 4(2014), S. 76-78.

Conference proceedings articles

Benedikt Morschheuser, Alexander Maedche and Dominic Walter (2017). Designing cooperative gamification: Conceptualization and prototypical implementation. In Proceedings of the 20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2017), Portland, Oregon, USA, February 25, 2017.

Benedikt Morschheuser, Karl Werder, Juho Hamari and Julian Abe (2017). How to gamify? A method for designing gamification. In Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 5-7, 2017.

Benedikt Morschheuser, Juho Hamari and Jonna Koivisto (2016). Gamification in Crowdsourcing: A Review. In Proceedings of the 49th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 5-8, 2016, p. 4375-4384. (Best Paper Nomination). DOI: 10.1109/HICSS.2016.543

Benedikt Morschheuser, Christian Henzi and Rainer Alt (2015). Increasing intranet usage through gamification – Insights from an experiment in the banking industry. In Proceedings of the 48th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 5-8, 2015. (Best Paper Nomination).

Benedikt Morschheuser, Veronica Rivera-Pelayo, Athanasios Mazarakis and Valentin Zacharias (2013). Gamifying Quantified Self approaches for learning: An experiment with the Live Interest Meter. In Proceedings of the 4th International Conference on Personal Learning Environments – PLE Conference 2013.

Book chapters

Morschheuser, B.; Hrach, C.; Alt, R. and Lefanczyk, C. (2017). Gamifizierung mit BPMN. In S. Strahliger & C. Leyh (Eds.), Gamification und Serious Games (pp. 31-42). Wiesbaden, Springer. DOI: 10.1007/978-3-658-16742-4_3 

Morschheuser, B.; Bons R.; and Alt R. (2014). Outsourcing: Die Standardisierung gewinnt an Relevanz. In W. Niehoff & S. Hirschmann (Eds.), Aspekte einer effizienten Bankorganisation (1st ed., pp. 97–102). Köln: Bank-Verlag GmbH.

Thesis

Benedikt Morschheuser (2012). Gamification Motivationstechniken zur Unterstützung von Quantified Self. Karlsruhe: Karlsruher Institut für Technologie (KIT).

Studies

Benedikt Morschheuser, Thomas Zerndt, Rainer Alt, Roger Bons and Thomas Puschmann (2014). Banking 2020 – zwischen Individualisierung und Standardisierung. CC Sourcing. St.Gallen.

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