Seamless cooperation between individuals is essentially a crucial aspect of any successful endeavor. Recently, there has been one special example of a context where cooperation seemed to have effortlessly sprung up between people who might not even have had previous connections. The context is video/online games; games such as Ingress, Pokémon Go, and World of Warcraft bind people together to work against insurmountable odds and to overcome jointly held challenges.
Inspired by games, organizations of many types have recently begun to gamify their structures and services to cultivate seamless cooperation. However, before this potential of games can be successfully wielded outside video games, we need to understand better how games are able to cultivate cooperation.
Therefore, we conducted a study on cooperation in games that have been recently published in the Journal Computers in Human Behavior.
Morschheuser, B., Riar, M., Hamari, J., & Maedche, A. (2017). How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game. Computers in human behavior, 77, 169-183. doi:10.1016/j.chb.2017.08.026