Cheng, L.-T., Shami, S., Dugan, C., Muller Michael, DiMicco, J., Patterson, J., Rohall, S., Sempere, A., & Geyer, W. (2011)

Quelle

Cheng, L.-T., Shami, S., Dugan, C., Muller Michael, DiMicco, J., Patterson, J., Rohall, S., Sempere, A., & Geyer, W. (2011). Finding Moments of Play at Work. In Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems – CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts Vancouver, BC, Canada: ACM.

Gartner (2011b)

Quelle

Gartner (2011b). Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes. URL: http://www.gartner.com/it/page.jsp?id=1629214, Abgerufen am 6. Juli 2012.

Gartner (2011a)

Quelle

Gartner (2011a). Gartner Predicts Over 70 Percent of Global 2000 Organisations Will Have at Least One Gamified Application by 2014. URL: http://www.gartner.com/it/page.jsp?id=1844115, Abgerufen am 6. Juli 2012.